Recently I did a bit of volunteer work for the Virtual Reality World Congress and being surrounded by so much amazing VR tech and games got me thinking; Has anyone tried making a game with a retro graphics aesthetic in VR?
It’s been a while since I’ve worked on a personal project outside of a game jam or university project, so I thought it high time to jump back into game development once again and try my hand at a new project…
CanaFez is a blend between the excellent rooftop runner Canabalt and the world rotation mechanics from Fez. This project is currently in its pre-alpha/prototype stage so a lot of stuff is susceptible to change but what is confirmed is that the game will feature a procedurally generated city with various goals / upgrades scattered about the environment to encourage exploration.
It’s been a long time since I’ve worked on any personal projects and even longer since developing a game independently, so at the start of October I entered GBJam, a Game Boy themed game jam. For this jam, participants had 10 days (October 1st – 10th) to a develop a game of any genre using only 4 colours at a resolution of 160×144.
Type Fighter is a jam game created by myself and a few friends over the period of a week, intended to be a fun little project for us to work on now that our final university year has concluded.
Before coming to University I invested the majority of my free time creating maps for a number of source engine games including; Counter Strike: Source / Global Offensive and Team Fortress 2. Below is a short account of my time spent using the engine as well as some of the things I created.
As part of the Advanced Technologies module on my university course, we were tasked with creating a system of retrieving data from a social media API and using the data retrieved actively in a prototype game.
Choosing Twitter as my social network of choice, the majority of my time with this task was spent implementing methods for accessing the Twitter API and handling the data in an efficient, simple way.
For a detailed breakdown of progress throughout this task, I’ve created a playlist of the video logs created during development:
Below is a video of a more polished version of the prototype developed for this task: