CanaFez VR experiment

Recently I did a bit of volunteer work for the Virtual Reality World Congress and being surrounded by so much amazing VR tech and games got me thinking; Has anyone tried making a game with a retro graphics aesthetic in VR?

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CanaFez (working title)

It’s been a while since I’ve worked on a personal project outside of a game jam or university project, so I thought it high time to jump back into game development once again and try my hand at a new project…


CanaFez is a blend between the excellent rooftop runner Canabalt and the world rotation mechanics from Fez. This project is currently in its pre-alpha/prototype stage so a lot of stuff is susceptible to change but what is confirmed is that the game will feature a procedurally  generated city with various goals / upgrades scattered about the environment to encourage exploration.

canafez.gifIf you’d like to keep up with development news for this project, you can follow me on Twitter or view all my recent tweets about CanaFez here.

Twitter McGuffin game

As part of the Advanced Technologies module on my university course, we were tasked with creating a system of retrieving data from a social media API and using the data retrieved actively in a prototype game.

Choosing Twitter as my social network of choice, the majority of my time with this task was spent implementing methods for accessing the Twitter API and handling the data in an efficient, simple way.

For a detailed breakdown of progress throughout this task, I’ve created a playlist of the video logs created during development:

Below is a video of a more polished version of the prototype developed for this task: