GOOST

GOOST was the third and final game to be created for UWE IT service’s cyber security arcade initiative, with development starting in early July of 2016. The goal was to create a competitive multiplayer game to feature elements of ransom-ware whilst retaining the classic arcade feel of our other titles.

For this project I had significant contributions towards the design and writing for the game in addition to gameplay scripting, UI design, Twitter API integration and numerous visual effects.

A press kit for GOOST can be found here.

header
g1g2