At the end of last year I had an idea about a reverse breakout game where the player would attempt to beat an AI paddle by placing blocks around the screen for balls to ricochet off. On new years day I started putting together a prototype.
I love Pico 8. It’s a fantasy games console that you can buy right now for only $15. This gives you access to hundreds of amazing open source games and more importantly, allows you to create your own programs, sprites, sound effects and music.
I’ve been getting to grips with Pico-8 in the last couple of weeks and also become quite evangelical about getting people to try it out for themselves (hence, this post). It’s a real treat to be able to iterate on tiny game ideas super fast and explore new ideas. Here’s a few things I’ve put together recently as examples;
LOTS OF GIFS AHEAD
Last week I participated in #PROCJAM, an annual game jam hosted on itch.io now in it’s fourth year. The premise of Proc Jam is simple, make something that makes something. Most people make some for of procedural software but physical games and toys are also encouraged. If you haven’t tried procedural generation before as a part of game development I’d highly encourage it, and Proc Jam is an excellent time to do so.
Anyway, what do I do? Well, I made this racing game with procedurally generated racetracks and called it #PROCJAM Racer.
Come play CanaFez, now available on itch.io!
This is something that’s been in the current build for a little while now but I thought I’d make a full post here since, well, I’ve been a bit neglectful in regards to posting updates / features about CanaFez on this site.
Plus it’s a good excuse as any to post some new pictures of the game. LOOK AT THESE PICTURES OF MY VIDEO GAME!
Recently I did a bit of volunteer work for the Virtual Reality World Congress and being surrounded by so much amazing VR tech and games got me thinking; Has anyone tried making a game with a retro graphics aesthetic in VR?