Pico 8 – It’s very good

I love Pico 8. It’s a fantasy games console that you can buy right now for only $15. This gives you access to hundreds of amazing open source games and more importantly, allows you to create your own programs, sprites, sound effects and music.

I’ve been getting to grips with Pico-8 in the last couple of weeks and also become quite evangelical about getting people to try it out for themselves (hence, this post). It’s a real treat to be able to iterate on tiny game ideas super fast and explore new ideas. Here’s a few things I’ve put together recently as examples;

LOTS OF GIFS AHEAD

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#PROCJAM 2017

Last week I participated in #PROCJAM, an annual game jam hosted on itch.io now in it’s fourth year. The premise of Proc Jam is simple, make something that makes something. Most people make some for of procedural software but physical games and toys are also encouraged. If you haven’t tried procedural generation before as a part of game development I’d highly encourage it, and Proc Jam is an excellent time to do so.

Anyway, what do I do? Well, I made this racing game with procedurally generated racetracks and called it #PROCJAM Racer.

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CanaFez (working title)

It’s been a while since I’ve worked on a personal project outside of a game jam or university project, so I thought it high time to jump back into game development once again and try my hand at a new project…

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CanaFez is a blend between the excellent rooftop runner Canabalt and the world rotation mechanics from Fez. This project is currently in its pre-alpha/prototype stage so a lot of stuff is susceptible to change but what is confirmed is that the game will feature a procedurally  generated city with various goals / upgrades scattered about the environment to encourage exploration.

canafez.gifIf you’d like to keep up with development news for this project, you can follow me on Twitter or view all my recent tweets about CanaFez here.