I’ve been slacking a bit lately when it comes to working on any of my personal projects, but it’s OK, I’ve got some excuses.
Come play CanaFez, now available on itch.io!
This is something that’s been in the current build for a little while now but I thought I’d make a full post here since, well, I’ve been a bit neglectful in regards to posting updates / features about CanaFez on this site.
Plus it’s a good excuse as any to post some new pictures of the game. LOOK AT THESE PICTURES OF MY VIDEO GAME!
Recently I did a bit of volunteer work for the Virtual Reality World Congress and being surrounded by so much amazing VR tech and games got me thinking; Has anyone tried making a game with a retro graphics aesthetic in VR?
It’s been a while since I’ve worked on a personal project outside of a game jam or university project, so I thought it high time to jump back into game development once again and try my hand at a new project…
CanaFez is a blend between the excellent rooftop runner Canabalt and the world rotation mechanics from Fez. This project is currently in its pre-alpha/prototype stage so a lot of stuff is susceptible to change but what is confirmed is that the game will feature a procedurally generated city with various goals / upgrades scattered about the environment to encourage exploration.
It’s been a long time since I’ve worked on any personal projects and even longer since developing a game independently, so at the start of October I entered GBJam, a Game Boy themed game jam. For this jam, participants had 10 days (October 1st – 10th) to a develop a game of any genre using only 4 colours at a resolution of 160×144.