At the end of last year I had an idea about a reverse breakout game where the player would attempt to beat an AI paddle by placing blocks around the screen for balls to ricochet off. On new years day I started putting together a prototype.
I love Pico 8. It’s a fantasy games console that you can buy right now for only $15. This gives you access to hundreds of amazing open source games and more importantly, allows you to create your own programs, sprites, sound effects and music.
I’ve been getting to grips with Pico-8 in the last couple of weeks and also become quite evangelical about getting people to try it out for themselves (hence, this post). It’s a real treat to be able to iterate on tiny game ideas super fast and explore new ideas. Here’s a few things I’ve put together recently as examples;
LOTS OF GIFS AHEAD
This has been a while coming now, I originally intended on releasing the system that I developed to retrieve public data from Twitter’s servers much earlier this year. Well like they say, better late than never!
The tools do exactly what it says on the tin, retrieve public data from Twitter’s REST API and stores it in an easy to read format ready to be used as part of game objects and components. Searching for keywords, downloading user avatars and timelines are all supported and reasonably straight forward to setup.
Last week I participated in #PROCJAM, an annual game jam hosted on itch.io now in it’s fourth year. The premise of Proc Jam is simple, make something that makes something. Most people make some for of procedural software but physical games and toys are also encouraged. If you haven’t tried procedural generation before as a part of game development I’d highly encourage it, and Proc Jam is an excellent time to do so.
Anyway, what do I do? Well, I made this racing game with procedurally generated racetracks and called it #PROCJAM Racer.
I’ve been slacking a bit lately when it comes to working on any of my personal projects, but it’s OK, I’ve got some excuses.